New York Tests Xbox-Based Emergency Alert System
November 20, 2009 by Homeland Security NTARC News
Filed under Featured

An interesting concept is currently being tested in New York. Gamers used to confronting invading terrorists, nuclear attacks, and natural calamities, in virtual form may get a dose of reality in the middle of their game. Gamers in New York State could soon receive warnings about real emergencies through their favorite video console. My son’s reaction…”cool, could you please move out of the way”. It’s a great idea and one I’m almost certain will be implemented elsewhere.
State authorities are testing a plan that would see the Emergency Management Office issue alerts over online gaming networks in addition to regular channels.
The goal, said New York State Deputy CIO Rico Singleton, is to reach younger residents who spend more time on the Xbox, PlayStation, or Wii than with television or radio.
Singleton, speaking Thursday at the Interop technology conference in New York City, said the plan makes sense, “considering the amount of time our youth spend on video games.”
Microsoft, Sony, and Nintendo operate online networks that allow players to compete against each other over the Internet. Under the state’s plan, authorities would tap those networks to broadcast warnings about natural or man-made disasters.
Singleton had few details, but confirmed that the plan is in the testing phase.
It’s one of many technology initiatives New York State has launched under a program called Empire 2.0. The goal is to make the state’s government more “transparent, participatory, and collaborative,” said Singleton.
Under Empire 2.0, the Department of Mental Health is monitoring some Facebook posts in an effort to spot suicidal behavior, the Office of Homeland Security is using Second Life to train 700,000 first responders, and senior members of the state CIO’s office are using Twitter to disseminate information about technology initiatives to the public.
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Modern Warfare 2 Terrorism Footage Stirs Controversy
October 31, 2009 by Homeland Security NTARC News
Filed under Featured

Terrorism footage from a leaked version of the new Call of Duty – Modern Warfare 2 video game has apparently stirred a great deal of controversey overseas.
“Call of Duty: Modern Warfare 2″ community manager Robert Bowling wasn’t kidding when he said this week might be a good time for players to look away from the Internet if they want “a spoiler free and pure ‘Modern Warfare 2′ experience.” A leaked video involving what are ostensibly terrorist operations from the game has stirred up plenty of controversy, and voices in Australia, a worldwide leader in game censorship, are on the front lines.
“Expecting game designers to be responsible by not glorifying terrorism will always lead to disappointment,” South Australian Attorney-General Michael Atkinson said, according to The Age.
In rundown over on GamePolitics.com, several Australian sources issue grievances with the game for allowing players to presumably act as terrorists in “Modern Warfare 2,” at least one of whom expects video game content to be evaluated as a “leisure activity” instead of an entertainment medium or artform on par with films or novels.
“The consequences of terrorism are just abhorrent in our community and yet here we are with a product that’s meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against,” Australian Council on Children and the Media president Jane Roberts told the Australian publication.
Tom Hoggins provides analysis of the controversial new Call Of Duty – Modern Warfare 2 game at The Telegraph.
As soon as the controversial footage of Modern Warfare 2 made it into the public eye this week, there was no doubt a sharp intake of breath from the gaming population the world over. Played from the first-person, the player apparently takes control of a terrorist gunning down innocent civilians in an indiscriminate attack on a public airport.. As he emerges from an airport elevator with his squad, the terrorists open fire on a group of travellers gathered in the baggage reclaim area.
As the footage continues, the player joins in the attack, turning his machine gun on civilians attempting to pull other injured people away from the carnage and even propelling grenades across the airport concourse.
Let’s not beat around the bush here, I’ve seen the footage and even as a lifetime gamer – supposedly ‘desensitised’ to this kind of thing – I was shocked. It was harrowing, terrifying, despicable and made me feel intensely uncomfortable just watching it. It echoes the recent Mumbai killings all too obviously.
So, here’s the big question; has this scene done its job in the way it was intended? While it will cause intense controversy and reignite the debate over video game violence, it could also be a watershed moment for video game storytelling.

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